by Deshar Mon Feb 18, 2013 4:52 pm
I was talking about minigames, not grinding. Some games do require grinding, this is mainly prevailant in MMOs because players often reach the end of the games story/features before the developers can make more. Grinding fills in the gaps which gives the Developers time to develop and the players something to do in that time.
The problem comes when they leave the grinding in once the story progresses, new players don't feel like doing the monotony so they usually leave once they get to it. Those who do get through it get to the next stage of grinding and start becoming less interested in the game and the game starts to spiral, it's not helped by older players getting bored of waiting for new storylines/features.
MMOs also have the problem of trying too hard to be like RPGs, adding in grinding just because its a padding feature in most RPGs. The problem with this frame of mind is that single player games grinding is usually focused and part of the game, with MMOs its just something to keep people occupied. Once a single player game gets boring you're nearly at the end anyway so it's not such a big deal. With an MMO...There is no end, when people get bored in an MMO, they leave the MMO. The developers want to avoid this so they try to find ways to keep the player interested, grinding always jumps to the front of the queue simply because it's an rpg feature that is popular in single player games...
There are other ways to make an MMO more entertaining, minigames being one of them. The only problem comes when you're forced to play a minigame in order to play the main game. Implementing a Minigame is not a bad idea, implementing a minigame that the player if forced to play is a bad idea, especially when that minigame is a form of grinding that is seperate from the main games grinding. Players notice and get annoyed that they are forced to do something monotonous that was tacked on to the main game.
MMOs need to stop trying to be primarily Games, they need to focus on primarily being social platforms, the game part comes second.
Take .Hack for instance, it looks like the world in that game would be a great MMO, despite it being a single player RPG. The reason for this is that the players in the game interact on a regular basis, there is an easy system for contacts, players can easily form groups and even Guilds, Guilds have their own bonus' and events and quests, none of the minigames are required but there are some, you can raise a pet and even take care of someone elses pet if they're away for a time, players who interact with the storyline are mentioned in the history of the game (Balmung of the Asure Sky, Orca of the Asure Sea, Kite of the Asure Flame) and finally, my most liked part, players interact via talking rather then typing on a keyboard which allows for better communication and socialising.
Most of these features I mentioned are social aspects, not gameplay.