First roll: 20 sided
Second roll: 10 sided times Force number
Third roll: 6 sided times Guard number
First roll controls your Summons rating, a well rated summon does double damage (16-20), a standard rated summon does normal damage (6-15), a weak rating does half damage (1-5).
Second roll is your attack, the higher your Force number, the more dice you roll. Take the damage from your opponents summon Vitality and half the damage from your opponents human Vitality. Skip tis on the first post of battle.
Third roll is your defense, the higher your Guard number, the more dice you roll. When attacked, protect your summon Vitality by the number rolled.
When your Summon levels, you can choose to raise its Force, Vitality (+5) or Guard. Alternately you can instead obtain a random ability for the Summon.
When your character levels, they gain vitality.
You may have five summons per character. Characters are directly linked to their summons, you lose if your summons are all defeated, you also lose if your character loses its vitality.
((Still need a bit of time to come up with an experience system.))
Character stats:
Level 1:
Vitality: 10
First Summons:
Characters:
Profile skeleton:
Name:
Summon:
Summon Nickname:
Second roll: 10 sided times Force number
Third roll: 6 sided times Guard number
First roll controls your Summons rating, a well rated summon does double damage (16-20), a standard rated summon does normal damage (6-15), a weak rating does half damage (1-5).
Second roll is your attack, the higher your Force number, the more dice you roll. Take the damage from your opponents summon Vitality and half the damage from your opponents human Vitality. Skip tis on the first post of battle.
Third roll is your defense, the higher your Guard number, the more dice you roll. When attacked, protect your summon Vitality by the number rolled.
When your Summon levels, you can choose to raise its Force, Vitality (+5) or Guard. Alternately you can instead obtain a random ability for the Summon.
When your character levels, they gain vitality.
You may have five summons per character. Characters are directly linked to their summons, you lose if your summons are all defeated, you also lose if your character loses its vitality.
((Still need a bit of time to come up with an experience system.))
Character stats:
Level 1:
Vitality: 10
First Summons:
- Spoiler:
- Knoxus: A nightmare assasin, weilds twin daggers and boasts a quick silent strike.
Level 1:
Vitality: 7
Force: 2
Guard: 1
Maltun: An iron Golem with no weapons to speak of, it has no aggressive tendancys.
Level 1:
Vitality: 15
Force: 1
Guard: 2
Acordine: A clever little female fox, brandishing armored claws and a quick footing.
Level 1:
Vitality: 10
Force: 1
Guard: 3
Tid: A small tricky Imp, tough to raise.
Level 1:
Vitality: 5
Force: 1
Guard: 1
Ability:
Stat loss: Tid only gains stats every 2 levels.
Characters:
- Spoiler:
- Name: Deshar
Level: 1
Vitality: 10
Summons: Noxus
Summon nickname: Storm
Summon stats:
Level 1:
Vitality: 7
Force: 2
Guard: 1
Ability: None
Profile skeleton:
Name:
Summon:
Summon Nickname:
Last edited by Deshar on Wed Feb 27, 2013 8:52 pm; edited 2 times in total